Brightvale Motes

The Brightvale Motes are all battledome items and can all be purchased from the Brightvale Motery at Brightvale. They all have three characteristics in common: they all do a small amount of offense/defence when used, that are all fragile with a 20% chance of breaking with each use, and all (except one) has a 25% chance of doing something extra. All motes operate during either the first (attack) or second (defend) phase of the battle round.

There are currently 30 kind of motes that can be purchased.

NameRarityPhase100% Effect25% Effect20% EffectNotes
Air Mote
r76 attack 2
[All]
Destroyed at end of Turn Defense icons during attack phase.4
Ash Mote
r71 attack 2 2.6 Destroyed at end of Battle
Bubble Mote
r58 defend 1.75 1.5 0.1-1.51 All Destroyed at end of Battle
Dee Mote
r77 attack 2
[All]
Destroyed at end of Turn Defense icons during attack phase.4
Dirt Mote
r74 attack 1.5 2.2 1.8 Destroyed at end of Battle
Dung Mote
r59 attack
[2]
2 2 Destroyed at end of Battle Defense icons during attack phase.4
Dust Mote
r76 attack
[2]
2 2 Destroyed at end of Battle Defense icons during attack phase.4
Ee Mote
r76 attack 1.75 0.3-31 Destroyed at end of Battle
Electrical Mote
r58 defend 2
0.2-2.331
Destroyed at end of Battle Offense icons during defend phase.4
Fire Mote
r57 defend 2
0.2-2.331
Destroyed at end of Battle Offense icons during defend phase.4
Frost Mote
r53 defend 0.1-11 0.1-11 0.1-11
0.1-11 0.1-11 0.1-11
0.1-11
1.75
Destroyed at end of Battle Offense icons during defend phase.4
Gold Mote
r68 attack
[2]
2 2 Destroyed at end of Battle Defense icons during attack phase.4
Hail Mote
r66 attack 2
0.2-21
[2]
Destroyed at end of Turn Defense icons during attack phase.4
Hair Mote
r79 defend 1.75 2 1.5 - Destroyed at end of Battle
Ice Mote
r80 attack 2.2 Freeze opponent &
remove from battle now
Destroyed at end of Battle See note (2) below
Lava Mote
r74 defend
0.1-1.671
All Destroyed at end of Battle Offense icons during defend phase.4
Metallic Mote
r60 attack
[2]
2 2 Destroyed at end of Battle Defense icons during attack phase.4
Mud Mote
r64 attack 1.5 1.8 2.2 Destroyed at end of Battle
Neopian Mote
r80 attack
[2]
2 2 Destroyed at end of Battle Defense icons during attack phase.4
Plushie Mote
r88 defend 1.75 1.5 0.1-1.51 All Destroyed at end of Battle
Ree Mote
r74 defend 2
0.2-2.331
Destroyed at end of Battle Offense icons during defend phase.4
Robot Mote
r72 attack
[2]
2 2 Destroyed at end of Battle Defense icons during attack phase.4
Rock Mote
r68 attack 0.1-1.671 0.2-2.331 Destroyed at end of Battle
Salt Mote
r52 attack 1.67 1.33 3 Destroyed at end of Battle
Smoke Mote
r55 attack
[2]
[All]
Destroyed at end of Battle Defense icons during attack phase.4
Snow Mote
r75 attack 2
[All]
Destroyed at end of Turn Defense icons during attack phase.4
Vicious Mote
r88 defend
0.2-2.331
0.2-2.331
Destroyed at end of Battle Offense icons during defend phase.4
Water Mote
r62 attack 2
2
[2]
Destroyed at end of Battle Defense icons during attack phase.4
Weewoo Mote
r72 attack 1.5 2.2 1.8 Destroyed at end of Battle
Wood Mote
r75 attack 0.2-21 0.2-2.21 Destroyed at end of Battle

1Icons modified by function 'hit()'. Hit() randomly reduces damage/defence by 0 to 90 percent in 10 percent increments.

Note (2): When a mote is flagged for removal at the end of the battle, you can continue to use it until the end of the battle at which time it will be removed from the game. When a mote is flagged for removal at the end of the turn, it will be removed from the game at the end of the current turn. The odd mote is the Ice Mote. If it succeeds in freezing the opponent, the mote will dissapear at the end of the current turn but if it has not been flagged to be removed from the game, it will not be destroyed and you will find it in your equipment pool after the battle.

Note (3): If you are equiped with more than one mote of the same type but you use only a single one multiple times, if it triggers the '20% destroyed at end of battle' more than once, the battledome will 'break' the other, unused motes, one for each additional '20% effect' until they are all broken.

Note (3): The Engine for the Battledome doesn't always inform you of all that happens with the motes. The motes effects always happen in the order: 20% effect, 25% effect, 100% effect. Lets say you use the Fire Mote and all three effects happen. The battledome engine will only inform you of the last significant action, the water defence. If the opponent didn't attack with any water (no need for defence) the engine will inform you of the fire damage. If the mote missed its chance to do fire damage (and there was no water damage to block), then the engine can tell you that the mote broke. It is as if each message overwrites the previous message and only the last message displays.

4The battledome has two phases, attack followed by defend. During each phase, one fighter goes first and the other second. In one-player battles, the computer always goes second. In two-player battles, the player who chooses their weapons and action first goes second in the fight. The character who goes second has an advantage. If the first player has defense icons in the attack phase, they will do nothing because the second player has not yet done any damage to block. If the second player has defense icons in the attack phase, they will work but no icons will show up in the battle log. If the first player has offense icons in the defense phase, they will work but the battle log will incorrectly show them as defense icons. If the second player has offense icons in the defense phase, they will be unblockable because the first player has finished their turn and cannot respond. Because of this, some motes and all reflectors are more effective in two-player battles to the quick player.

A portion of the script for the Ice Mote follows:

if ( dice(1, 5) == 1 ) { 
	$pet1_scriptoutput="The Ice Mote melts and is gone!"; 
	$delete_equip=true; 
} 
if ( dice(1, 4) == 1 ) { 
	$pet1_scriptoutput="You use your Ice Mote ... 
	$pet2_scriptoutput="$pet1->name freezes you ...
	$pet2_freeze++; 
	$delete_bdequip=true; 
} 
$pet1_scriptoutput="You use your Ice Mote against ...
$pet2_scriptoutput="$pet1->name makes you VERY cold ...
$pet2_damage[water]+=scale($pet1_attack_strength,3,5); 
<- roll 1 on a d5
<- Text for attacker
<- Delete from game at end of battle

<- roll 1 on a d4
<- Text for attacker
<- Text for defender
<- Freeze defender
<- Delete from battle at end of round

<- Text for attacker
<- Text for defender
<- Water damage

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