There are currently 30 kind of motes that can be purchased.
Name | Rarity | Phase | 100% Effect | 25% Effect | 20% Effect | Notes |
 | Air Mote |
| r76 | attack | 2 | [All ] |
| Destroyed at end of Turn | Defense icons during attack phase.4 |
 | Ash Mote |
| r71 | attack | 2 | 2.6 | Destroyed at end of Battle | |
 | Bubble Mote | | r58 | defend | 1.75 1.5 0.1-1.51 | All | Destroyed at end of Battle | |
 | Dee Mote |
| r77 | attack | 2 | [All ] |
| Destroyed at end of Turn | Defense icons during attack phase.4 |
 | Dirt Mote |
| r74 | attack | 1.5 | 2.2 1.8 | Destroyed at end of Battle | |
 | Dung Mote |
| r59 | attack | [2 ] |
| 2 2 | Destroyed at end of Battle | Defense icons during attack phase.4 |
 | Dust Mote |
| r76 | attack | [2 ] |
| 2 2 | Destroyed at end of Battle | Defense icons during attack phase.4 |
 | Ee Mote |
| r76 | attack | 1.75 | 0.3-31 | Destroyed at end of Battle | |
 | Electrical Mote |
| r58 | defend | 2 | 0.2-2.331 |
| Destroyed at end of Battle | Offense icons during defend phase.4 |
 | Fire Mote |
| r57 | defend | 2 | 0.2-2.331 |
| Destroyed at end of Battle | Offense icons during defend phase.4 |
 | Frost Mote |
| r53 | defend | 0.1-11 0.1-11 0.1-11 0.1-11 0.1-11 0.1-11 0.1-11 | 1.75 |
| Destroyed at end of Battle | Offense icons during defend phase.4 |
 | Gold Mote |
| r68 | attack | [2 ] |
| 2 2 | Destroyed at end of Battle | Defense icons during attack phase.4 |
 | Hail Mote |
| r66 | attack | 2 | 0.2-21 | [2 ] |
|
| Destroyed at end of Turn | Defense icons during attack phase.4 |
 | Hair Mote |
| r79 | defend | 1.75 2 1.5 | - | Destroyed at end of Battle | |
 | Ice Mote |
| r80 | attack | 2.2 | Freeze opponent & remove from battle now | Destroyed at end of Battle | See note (2) below |
 | Lava Mote |
| r74 | defend | 0.1-1.671 |
| All | Destroyed at end of Battle | Offense icons during defend phase.4 |
 | Metallic Mote |
| r60 | attack | [2 ] |
| 2 2 | Destroyed at end of Battle | Defense icons during attack phase.4 |
 | Mud Mote |
| r64 | attack | 1.5 | 1.8 2.2 | Destroyed at end of Battle | |
 | Neopian Mote |
| r80 | attack | [2 ] |
| 2 2 | Destroyed at end of Battle | Defense icons during attack phase.4 |
 | Plushie Mote |
| r88 | defend | 1.75 1.5 0.1-1.51 | All | Destroyed at end of Battle | |
 | Ree Mote |
| r74 | defend | 2 | 0.2-2.331 |
| Destroyed at end of Battle | Offense icons during defend phase.4 |
 | Robot Mote |
| r72 | attack | [2 ] |
| 2 2 | Destroyed at end of Battle | Defense icons during attack phase.4 |
 | Rock Mote |
| r68 | attack | 0.1-1.671 | 0.2-2.331 | Destroyed at end of Battle | |
 | Salt Mote |
| r52 | attack | 1.67 1.33 | 3 | Destroyed at end of Battle | |
 | Smoke Mote |
| r55 | attack | [2 ] |
| [All ] |
| Destroyed at end of Battle | Defense icons during attack phase.4 |
 | Snow Mote |
| r75 | attack | 2 | [All ] |
| Destroyed at end of Turn | Defense icons during attack phase.4 |
 | Vicious Mote |
| r88 | defend | 0.2-2.331 |
| 0.2-2.331 |
| Destroyed at end of Battle | Offense icons during defend phase.4 |
 | Water Mote |
| r62 | attack | 2 | 2 | [2 ] |
|
| Destroyed at end of Battle | Defense icons during attack phase.4 |
 | Weewoo Mote |
| r72 | attack | 1.5 | 2.2 1.8 | Destroyed at end of Battle | |
 | Wood Mote |
| r75 | attack | 0.2-21 | 0.2-2.21 | Destroyed at end of Battle | |
Note (2): When a mote is flagged for removal at the end of the battle, you can continue to use it until the end of the battle
at which time it will be removed from the game. When a mote is flagged for removal at the end of the turn, it will be removed
from the game at the end of the current turn. The odd mote is the Ice Mote. If it succeeds in freezing the
opponent, the mote will dissapear at the end of the current turn but if it has not been flagged to be removed from the
game, it will not be destroyed and you will find it in your equipment pool after the battle.
Note (3): If you are equiped with more than one mote of the same type but you use only a single one multiple times, if
it triggers the '20% destroyed at end of battle' more than once, the battledome will 'break' the other, unused motes, one for each
additional '20% effect' until they are all broken.
Note (3): The Engine for the Battledome doesn't always inform you of all that happens with the motes.
The motes effects always happen in the order: 20% effect, 25% effect, 100% effect.
Lets say you use the Fire Mote and all three effects happen.
The battledome engine will only inform you of the last significant action, the
water defence. If the opponent didn't attack with any water (no need for defence) the engine will
inform you of the fire damage. If the mote missed its chance to do fire damage (and there was no water damage to block), then the
engine can tell you that the mote broke. It is as if each message overwrites the previous message and only the
last message displays.