Battlecards

Battlecards are aquired from playing Cheat!.

All battlecards are single use weapons and are removed from the game after use.

NameRarityDamage IconsTotal IconsNotes
Capara Battlecard
r101 1.44 1.44 Single Use
Little Timmy Battlecard
r104 1.89 1.89 Single Use
Branston Battlecard
r107 2.33 2.33 Single Use
Chuffer Bob Battlecard
r110 2.78 2.78 Single Use
Brucey B Battlecard
r113 3.22 3.22 Single Use
Kalora Battlecard
r116 3.67 3.67 Single Use
Fernypoo Battlecard
r119 4.11 4.11 Single Use
00 Hog Battlecard
r122 4.56 4.56 Single Use
Spectre Battlecard
r125 5 5 Single Use
Silver Capara Battlecard
r102 1.44 1.44 2.88 Single Use
Silver Little Timmy Battlecard
r105 1.89 1.89 3.78 Single Use
Silver Branston Battlecard
r108 2.33 2.33 4.66 Single Use
Silver Chuffer Bob Battlecard
r111 2.78 2.78 5.56 Single Use
Silver Brucey B Battlecard
r114 3.22 3.22 6.44 Single Use
Silver Kalora Battlecard
r117 3.67 3.67 7.34 Single Use
Silver Fernypoo Battlecard
r120 4.11 4.11 8.22 Single Use
Silver 00 Hog Battlecard
r123 4.56 4.56 9.12 Single Use
Silver Spectre Battlecard
r126 5 5 10 Single Use
Gold Capara Battlecard
r103 1.44 1.44 0.1-1.441 2.98-4.33 Single Use
Gold Little Timmy Battlecard
r106 1.89 1.89 0.1-1.891 3.88-5.67 Single Use
Gold Branston Battlecard
r109 2.33 2.33 0.2-2.331 4.86-7 Single Use
Gold Chuffer Bob Battlecard
r112 2.78 2.78 0.2-2.781 5.76-8.33 Single Use
Gold Brucey B Battlecard
r115 3.22 3.22 0.3-3.221 6.74-9.67 Single Use
Gold Kalora Battlecard
r118 3.67 3.67 0.3-3.221 7.64-10.65 Single Use
Gold Fernypoo Battlecard
r121 4.11 3.67 0.3-3.671 8.08-11.45 Single Use
Gold 00 Hog Battlecard
r124 4.11 4.11 0.4-4.111 8.62-12.33 Single Use
Gold Spectre Battlecard
r127 4.56 3.67 0.4-4.561 8.63-12.79 Single Use

1Icons modified by function 'hit()'. Hit() randomly reduces damage/defence by 0 to 90 percent in 10 percent increments.

A portion of the script for the Gold Spectre Battlecard follows:

$pet1_scriptoutput="You throw a Gold Spectre Battlecard at $pet2->name!";
$pet2_scriptoutput="$pet1->name throws a Gold Spectre Battlecard at you!"; 
$pet2_damage[fire]+=scale($pet1_attack_strength,8,9); 
$pet2_damage[darkness]+=scale($pet1_attack_strength,6,9); 
$pet2_damage[physical]+=hit(scale($pet1_attack_strength,8,9)); 
$delete_bdequip=true; 
$delete_equip=true;
<- Text for attacker
<- Text for defender
<- Fire damage
<- Dark damage
<- Physical damage
<- Delete from battle at end of round
<- Delete from game at end of battle

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